Week 1: isometric terrain generation

This month will be dedicated to the development of the terrain in Power of the Ancients. Considering trees to be part of the terrain, I added those as well. The template art is open source, being I adjusted to suit my needs.

In addition I have made a first attempt at lighting the world. Right now it does not take the isometric perspective into account. I also have no idea yet how I would throw shadows in that perspective, but that will come later.

Added waves to the shore, making the water move somewhat.

Also made a selection box that is somewhat working, to select and move multiple units at once.