This week in building this peaceful isometric world, I mostly focused on the roads and waves. Roads didn’t really have a texture yet, so I pixeled that together. The waves have been redone. Before, they were all seperate sprites using a gfx shader with some vector math to simulate moving water. This seemed excessive and was not that nice to look at, so I pixeled the waves instead. Also added in a fireplace, which the people in the game will gather around when idle.